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- on btndown where, oto
- set spnum to clickOn()
- set orgh to the locH of sprite clickOn()
- set orgv to the locV of sprite clickOn()
- repeat while the stillDown
- if rollOver(spnum) then
- set the locH of sprite spnum to orgh + 3
- set the locV of sprite spnum to orgv + 3
- else
- set the locH of sprite spnum to orgh
- set the locV of sprite spnum to orgv
- end if
- updateStage()
- end repeat
- set the locH of sprite spnum to orgh
- set the locV of sprite spnum to orgv
- updateStage()
- if rollOver(spnum) then
- puppetSound(oto)
- updateStage()
- go(where)
- end if
- puppetSound(0)
- end
-